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5 Things That You Didn’t Know You Could Do In Dungeons & Dragons

You can travel between significant settings and Canons.

Dungeons and Dragons are well-known for having many Planes that characters can travel to with a Plane Shift, but every Dungeon Master’s campaign has its version. Even though D&D’s canon contains several versions of the Material Plane, such as Ravnica, Ravnica, Krynn, and Forgotten Realms – these alternate versions exist in separate canons and canons. Tasha’s Cauldron of Everything introduces a seventh-level conjuration spell called Dream of the Blue Veil that allows characters to transcend this barrier of reality. Dream of the Blue Veil will enable characters to travel to alternate versions of the Material Plane, provided they have an object from that setting. DMs can also use it to allow characters to be featured in campaigns with a completely new history or will enable them to appear in campaigns that have a completely different DM.

Modify Your Subclass

 

Sometimes, players realize they don’t enjoy their subclass as much as they thought. Tasha’s Cauldron of Everything now has an official rule that allows players to change their subclass.

A character can choose to change their subclass if they gain a new subclass feature due to a level-up. Cleric and Warlock classes must determine why their characters worship a new god or Warlocks have a new patron.

Smith’s tools can repair objects.

A piece of equipment can become unusable due to damage. Equipment damaged can cause significant inconvenience, whether a sword breaks off or acid eats away at the armor.

If a character is proficient in Smith’s 5e tools, they can make repairs to damaged equipment. The DC is adjusted based on the extent of the damage. This means that a competent enough smith can repair even the most severe objects. This is a great feature to capitalize on, as Clerics in the Forge domain automatically acquire proficiency in Smith’s Tools.

Spot another’s disguise

A character can hide their true identity by proficiently in Disguise Kits, as one might expect. This proficiency can be used to identify the disguises of others. A DC15 check can help a character determine if another character is disguised. This is a valuable tool for characters who want to verify the authenticity of others. Disguise Kits proficiency may be an option for characters that don’t often wear disguises. For more about fitness click here Eros Fitness

Make Traps with Thieves’ Tool

The thief’s tools are available to rogues and can be used to open doors and chests and disarm traps. A lesser-known use of thieves’ tools is the ability to let a character create their traps.

This proficiency allows a character to spend a brief rest and create a trap using materials they have at hand. The trap’s DC is the character’s check to set up the web, and a DM determines the type and materials of the trap. This allows players to create fun surprises based on their materials. It also gives them access to another asset for formulating strategies against their foes. It is pretty standard for players to deal with traps within dungeons. However, players can create their system, which may lead to some unconventional strategies. For more about Instagram Story click here to read

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